Click on any Digimon to see more information about it.
Click on a heading to learn about that topic. If you are new to this device, click Expand All Topics to read through everything at once.
Sometimes you can press two buttons together to create a different effect. The following combos exist:
That’s the reset button! You shouldn’t need to push it very often, but if at any point you think you want to reset your Monster, you can press this button to soft-reset your Monster, which brings up the option to Load or Reset. Choosing load will make you set the clock again, and then bring you back to the most recent saved state of your Monster. Choosing Reset will erase EVERYTHING, so be careful. The top option is load, the bottom option is reset. If you choose reset, the top option is confirm, the bottom option is cancel.
Your progress will be saved automatically every minute, so you don't need to worry about continuing raising your Monster when the battery dies. After recharging the battery, just hit LOAD to restore your progress. To ensure data saves when powering off the device, use the Power option in the Settings menu rather than holding down the C-Button for 10 seconds.
WAIT! Let’s make sure you know what the Menus are first.
Your Digital Monster Color Monster Hunter 20th Edition has several icons above and below the screen. The icons bring up different menus that are vital for raising Monster. Here’s what they all do.
Various important stats about your Monster appear here.
In addition to the above stats, the following stats aren't displayed on the Stats screen, but are still important.
Stage | Strength Hearts | Traited Egg | Both |
---|---|---|---|
III | +5 | +5 | +10 |
IV | +8 | +8 | +16 |
V | +15 | +15 | +30 |
VI | +25 | +25 | +50 |
VI+ | +25 | +25 | +50 |
Pets need food to survive! Monsters can be given two types of food:
Training is the primary way of adding hearts to the strength meter, and the only way to add hearts to the effort meter. Every four trainings will add one Effort Heart, regardless of whether or not they are successful. Likewise, both succesful and failed trainings count for evolution. If training is successful, you will also gain a strength heart. When you initiate the training, press A or B to stop the meter. If you stop it when it is full, the rock is destroyed and training is successful. Training animations can be skipped, which means that the required amount of training for evolution can be rapidly obtained by mashing the button.
There are two methods to fight on the Digital Monster Color Monster Hunter 20th Edition.
In order to Battle, you must have at least one Energy, and must evolved to Stage III or higher. Whether you win or lose, your Monster has a chance to become injured after battle, and getting injured 15 times will result in death. See the Heal section for more details.
Except for the first three hits of a Connection Battle, which area always guaranteed, whether an attack will land or not is determined by the hitrate formula. This formula can be repesented as follows:
hitrate = ((playerPower * 100)/(playerPower + opponentPower)) + attributeAdvantage
You can calculate your hitrate by clicking here.
Your Monster will poop as time passes: every 3 minutes at Stage I, every 60 minutes at Stage II and then every 120 minutes for the rest of its life. Just select the Poop icon to clean it up, and make sure you never let 8 piles accumulate, or else your Monster will get injured! Remember: Poop and injuries are NOT Care Mistakes, but too many injuries will kill your Monster.
When you choose this icon, you are given three options.
Monster can get injured from battling or from accumulating 8 poops. When your Monster is injured, it will have a skull floating next to it. When this happens you can use this option to heal them! Select this icon to heal your Monster. If your Monster gets injured 15 times, or remains injured for 6 hours, it will DIE. For battles, you have a 1/16 chance of getting injured whether you win or lose. For losses specifically, that 1/16 chance is increased by another 1/16 for every Protein Overdose you have, for a maximum of 1/2. Every 4 Protein fed creates one Protein Overdose.
If your Monster needs you, it will call out to you with a few beeps, and this icon will light up. When this happens, act fast! If the call light goes out before you take care of the Monster, that counts as a care mistake. The number of care mistakes you have will affect the outcome of your evolution. For evolving to Stage III or IV, your number of care mistakes is a factor in determining what Monster you evolve into. For evolving to Stage VI, too many care mistakes will prevent you from evolving at all. Calls may occur for the following reasons:
The call light will go out after 10 minutes for Hunger or Strength, and after 1 hour for sleep. Note that if you have sound off, calls will still occur. If an empty meter is not filled after the call light goes out on its own, your Monster will call again when its timer for that heart meter runs out again, and can result in another care mistake. A Monster will only call one time for sleep, regardless of whether or not you turn out the lights. Hunger and Strength depleting at the same time will result in two care mistakes if you don't fill them, even if you only receive one call.
The Settings menu can be accessed by holding C on the main screen for two seconds while no icons are selected. There are four options.
The device offers several backgrounds to swap between. Additional backgrounds can be unlocked by fulfilling specific requirements. This table shows all available backgrounds and how to unlock them. See the previous section for details on changing backgrounds. Backgrounds do not change based on time of day.
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Available by default |
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Evolve into Rathalos (Young) |
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Evolve into Tigrex (Young) |
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Evolve into Nargacuga (Young) |
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Evolve into Zinogre (Young) |
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Evolve into Gore Magala (Young) |
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Evolve into Mizutsune (Young) |
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Evolve into Rajang (Young) |
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Evolve into Khezu (Young) |
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Clear Quest Mode Area 1 |
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Clear Quest Mode Area 2 |
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Clear Quest Mode Area 3 |
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Clear Quest Mode Area 4 |
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Clear Quest Mode Area 5 |
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Clear Quest Mode Area 6 |
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Clear Quest Mode Area 7 |
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Clear Quest Mode Area F |
It’s time to start raising your Monster! Once you've turned on the device by holding the C button, you’ll get a cute little splash screen and be asked to set the time. Use A to change the hours, B to change the minutes, and C to stop setting the clock. You will then see your very first Egg . After 8 seconds of an egg being on screen, it will start hatching. Unlike most Digimon V-Pets, this initial form hasn't quite broken out of the egg yet, and does not need looking after. After 2 minutes, the Monster will evolve to its Stage II form.
At this point, how you care for your nearly-hatched Monster begins to matter. It won't get hungry, lose strength or sleep, but you can still train it which will be the primary way of affecting the next evolution's outcome. Which Monster you get will also be dependent on what time of day it is. After 20 more minutes, the egg fully hatches and will immediately call due to its hunger and strength hearts being empty. If it's past its bedtime, it will be asleep. Care mistakes are now being tracked on your device, but you won’t see a meter for that anywhere. If you are concerned about that, you will just have to keep track separately. The number of care mistakes you make and how many times you train will decide which Stage IV your Monster will evolve into.
Evolution will occur at set times, based on when the previous evolution occurred. The times are as follows:
Current Stage | Time to Next Stage |
---|---|
Egg | 8 Seconds |
I | 2 Minutes |
II | 20 Minutes |
III | 24 Hours |
IV | 36 Hours |
V | 48 Hours |
VI | N/A |
The timer ticks as long as your Monster isn't frozen or in backup, and will even progress during sleep. So long as you don’t completely neglect your Monster, you are pretty much guaranteed to reach Stage IV. Stages V and VI require battling to reach, and these battles must be completed within 36 and 48 hours of it evolving respectively. Additionally, not only do you have to battle, but you have to have a good win percentage. The minimum win percentages for Stages V and VI is 40%, but a higher win percentage increases chances of evolving further. Having an 80% Win Ratio will guarantee evolution into Stages V and VI, but you must also meet Care Mistake requirements, as well as a special condition for evolving into Stage VI. Stage VI Monsters cannot evolve further.
Upon evolution, the following stats will reset: Care Mistakes, Trainings, Overdoses, Injuries and your number of Battles for evolution. Win Ratio will persist across all evolutions.
Note: The manual technically refers to each evolution stage as a 'Phase', rather than Stage. For the sake of consistency across this site's guides, I have opted to stick with the more commonly used term of 'Stage' for this device as well.
While you aren't interacting with your Monster, it will move around the screen doing different animations. These animations are all just there for show, and don't mean anything by themselves. If you don't interact with your Monster for 16 seconds, the screen will turn off. You can press any button to turn the screen back on. The screen will also turn on by itself when the Monster calls you, poops or evolves.
Potentially you could keep your Monster alive forever, but you aren’t going to. You’re going to go to a party one night and forget to put them down for a nap before you leave. And then they will die. You monster. There are actually several ways your Monster can die, including the following:
Once your Monster finishes singing its dying song, you are now looking at a grave. Your Monster has died and converted back into raw data. Oh well! LET’S MAKE A NEW ONE! Press A+B simultaneously and just like that, a new egg will hatch. Note that while hearts would begin dropping at a faster rate after a certain point on other devices, this never occurs on the Digital Monster Color Monster Hunter 20th Edition.
When a Stage V or higher Monster dies, it has a 30% chance of leaving a Traited Egg. The egg will appear on the screen behind the grave of your Monster, and the Monster that hatches from it will receive a bonus to its Power. Details of that Power Bonus are in the Status section above.