If you don't know what something on the chart means, check the legend on the lower left.
Click on a heading to learn about that topic. If you are new to this device, click Expand All Topics to read through everything at once.
Sometimes you can press two buttons together to create a different effect. The following combos exist:
That’s the reset button! You shouldn’t need to push it very often, but if at any point you think you want to reset your Digimon, you can press this button to soft-reset your Digimon, which brings up the option to Load or Reset. Choosing load will make you set the clock again, and then bring you back to the most recent saved state of your Digimon. Choosing Reset will erase EVERYTHING, so be careful. The top option is load, the bottom option is reset. If you choose reset, the top option is confirm, the bottom option is cancel.
Your progress will be saved automatically every minute, so you don't need to worry about continuing raising your Digimon when the battery dies. After recharging the battery, just hit LOAD to restore your progress. To ensure data saves when powering off the device, use the Power option in the Settings menu rather than holding down the C-Button for 10 seconds.
WAIT! Let’s make sure you know what the Menus are first.
Your Digital Monster Color has several icons above and below the screen. The icons bring up different menus that are vital for raising Digimon. Here’s what they all do.
Various important stats about your Digimon appear here.
In addition to the above stats, the following stats aren't displayed on the Stats screen, but are still important.
Having an attribute advantage will grant 5 percentage to your hitrate in battle. The Free attribute also technically exists, but is not used by any of the Digimon in the Digital Monster Color series.
Stage | Strength Hearts | Traited Egg | Both |
---|---|---|---|
III | +5 | +5 | +10 |
IV | +8 | +8 | +16 |
V | +15 | +15 | +30 |
VI | +25 | +25 | +50 |
VI+ | +25 | +25 | +50 |
Pets need food to survive! Digimon can be given two types of food:
Training is the primary way of adding hearts to the strength meter, and the only way to add hearts to the effort meter. Every four trainings will add one Effort Heart, regardless of whether or not they are successful. Likewise, both succesful and failed trainings count for evolution. Your Digimon will also lose 1 gigabyte of weight every time they train. If training is successful, you will also gain a strength heart. The training method is different depending on which version you are raising. Training animations can be skipped on the Ver.3, Ver.4 and Ver.5. This means that on the 4 and 5 specifically, the required amount of training for evolution can be rapidly obtained by mashing the button.
There is a pattern for the Ver.1 training, where the same 10 combinations of attacks will repeat forever. The easiest way to take advantage of this is to simply choose the low attack (B) every time until you fail a training session. Then do only low attacks for the next 4 training, only high attacks for the next one, and repeat that exact pattern of 4 low sessions and 1 high session indefinitely. If you want the detailed breakout of which button to press for each round, it is below.
Round | Buttons |
---|---|
01 | BBBAA |
02 | ABABB |
03 | BABBA |
04 | ABBAB |
05 | AAABA |
06 | BBAAB |
07 | ABBBA |
08 | BAABB |
09 | BABAB |
10 | ABAAA |
Battling is a HUGE part of Digimon culture. It’s every Digimon’s dream to be the strongest, and there are two methods to fight on the Digital Monster Color.
In order to Battle, you must have at least one DP, and must evolved to Stage III or higher. Whether you win or lose, your Digimon has a chance to become injured after battle, and getting injured 15 times will result in death. See the Heal section for more details.
Except for the first three hits of a Connection Battle, which area always guaranteed, whether an attack will land or not is determined by the hitrate formula. This formula can be repesented as follows:
hitrate = ((playerPower * 100)/(playerPower + opponentPower)) + attributeAdvantage
You can calculate your hitrate by clicking here.
Poop is such an iconic part of the Digimon experience that there are over a dozen Digimon built entirely around POOP! Your Digimon will poop as time passes: every 3 minutes at Stage I, every 60 minutes at Stage II and then every 120 minutes for the rest of its life. Just select the Poop icon to clean it up, and make sure you never let 8 piles accumulate, or else your Digimon will get injured! Remember: Poop and injuries are NOT Care Mistakes, but too many injuries will kill your Digimon.
When you choose this icon, you are given three options.
Digimon can get injured from battling or from accumulating 8 poops. When your Digimon is injured, it will have a skull floating next to it. When this happens you can use this option to heal them! Select this icon to heal your Digimon, and note that multiple doses of medicine may be necessary. You can see how many doses your Digimon requires by clicking on that Digimon in the Evolution Guide. If your Digimon gets injured 15 times, or remains injured for 6 hours, it will DIE. For battles, you have a 20% chance of getting injured when you win, and a 10% chance when you lose. That 10% chance is increased by 10% for every Protein Overdose you have, for a maximum of 80%. Every 4 Protein fed creates one Protein Overdose
If your Digimon needs you, it will call out to you with a few beeps, and this icon will light up. When this happens, act fast! If the call light goes out before you take care of the Digimon, that counts as a care mistake. The number of care mistakes you have will affect the outcome of your evolution. For evolving to Stage III or IV, your number of care mistakes is a factor in determining what Digimon you evolve into. For evolving to Stage VI, too many care mistakes will prevent you from evolving at all. Calls may occur for the following reasons:
The call light will go out after 10 minutes for Hunger or Strength, and after 1 hour for sleep. Note that if you have sound off, calls will still occur. If an empty meter is not filled after the call light goes out on its own, your Digimon will call again when its timer for that heart meter runs out again, and can result in another care mistake. A Digimon will only call one time for sleep, regardless of whether or not you turn out the lights. Hunger and Strength depleting at the same time will result in two care mistakes if you don't fill them, even if you only receive one call.
The Settings menu can be accessed by holding C on the main screen for two seconds while no icons are selected. There are four options.
Each version of the Digital Monster comes with its own unique background unlocked, as well as one other that is the same for all versions. Additional backgrounds can be unlocked by connecting to other devices, completing Quest areas and raising specific Digimon. This table shows all available backgrounds and how to unlock them. See the previous section for details on changing backgrounds.
GrasslandsDefault on Ver.1, can be unlocked on other versions by battling with a Ver.1Dusk | Night |
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DesertDefault on Ver.2, can be unlocked on other versions by battling with a Ver.2Dusk | Night |
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ForestDefault on Ver.3, can be unlocked on other versions by battling with a Ver.3Dusk | Night |
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MountainsDefault on Ver.4, can be unlocked on other versions by battling with a Ver.4Dusk | Night |
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BeachDefault on Ver.5, can be unlocked on other versions by battling with a Ver.5Dusk | Night |
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File IslandConnect with all 4 other versions of the Digital Monster ColorDusk | Night |
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Abandoned OfficeUnlocked by default on all versions |
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The GridClear the first area of Quest Mode |
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Digimon Color LogoClear the fourth area of Quest ModeVer.2 | Ver.3 | Ver.4 | Ver.5 |
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Box ArtClear the final area of Quest Mode, color depends on device version |
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D-1 Grand PrixWin 10 connection battles |
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D-1 Grand Prix GoldWin 100 connection battles |
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25th AnniversaryRaise Shin Monzaemon, Ebemon, Bancho Leomon, Gankoomon or Gaioumon |
The Grasslands, Desert, Forest, Mountains, Beach, File Island and Box Art backgrounds will change color to reflect the time of day. The standard version will display starting at 6:00 AM, dusk will start at 4:00 PM, and night will begin at 7:00 PM.
It’s time to start raising your Digimon! Once you've turned on the device by holding the C button, you’ll get a cute little splash screen and be asked to set the time. Use A to change the hours, B to change the minutes, and C to stop setting the clock. You will then see your very first Digitama (also called a Digi-Egg). After 8 seconds of an egg being on screen, it will hatch, and immediately beep at you because it is STARVING! Feed it, train it, or just do whatever. Literally nothing you do during this stage matters, but it’s a nice warm up. After 10 minutes, the Digimon will evolve to its Stage II form.
At this point, how you care for your Digimon begins to matter. Care mistakes are now being tracked on your device, but you won’t see a meter for that anywhere. If you are concerned about that, you will just have to keep track separately. The number of care mistakes you make will decide which Stage III your Digimon will evolve into.
Evolution will occur at set times, based on when the previous evolution occurred. The times are as follows:
Current Stage | Original Name | Localized Name | Time to Next Stage |
---|---|---|---|
N/A | Digitama | Digi-Egg | 1 Minute |
I | Baby I | In-Training I | 10 Minutes |
II | Baby II | In-Training II | 12 Hours |
III | Child | Rookie | 24 Hours |
IV | Adult | Champion | 36 Hours |
V | Perfect | Ultimate | 48 Hours |
VI | Ultimate | Mega | N/A |
VI+ | Super Ultimate | Ultra | N/A |
The timer ticks as long as your Digimon isn't frozen or in backup, and will even progress during sleep. So long as you don’t completely neglect your Digimon, you are pretty much guaranteed to reach Stage IV. Stage V requires battling to reach, and these battles must be completed within 36 hours of it evolving. Additionally, not only do you have to battle, but you have to have a good win percentage. The minimum win percentages for Stages V and VI is 40%, but a higher win percentage increases chances of evolving further. Having an 80% Win Ratio will guarantee evolution into Stages V and VI, but you must also meet get 1 or fewer Care Mistakes for stage VI. Evolution into Stage VI is based on care mistakes and Stage VI+ is only achievable through Jogress for specific Digimon. If you have a Digimon capable of Jogress, you must do a communication battle with the appropriate opponent for the evolution to occur. Stage VI+ Digimon cannot evolve further.
Upon evolution, the following stats will reset: Care Mistakes, Trainings, Overfeeds, Sleep Disturbances, Overdoses, Injuries and your number of Battles for evolution. Win Ratio will persist across all evolutions.
Note: There is not actually any separate distinction for Stage VI+ Digimon on this device, they are internally the same stage as Stage VI Digimon. This guide refers to them as Stage VI+ regardless for the sake of clarity.
While you aren't interacting with your Digimon, it will move around the screen doing different animations. These animations are all just there for show, and don't mean anything by themselves. If you don't interact with your Digimon for 16 seconds, the screen will turn off. You can press any button to turn the screen back on. The screen will also turn on by itself when the Digimon calls you, poops or evolves.
Potentially you could keep your Digimon alive forever, but you aren’t going to. You’re going to go to a party one night and forget to put them down for a nap before you leave. And then they will die. You monster. There are actually several ways your Digimon can die, including the following:
Once your Digimon finishes singing its dying song, you are now looking at a grave. Your Digimon has died and converted back into raw data. Oh well! LET’S MAKE A NEW ONE! Press A+B simultaneously and just like that, a new egg will hatch. Note that while hearts would begin dropping at a faster rate after a certain point on other devices, this never occurs on the Digital Monster Color.
When a Stage V or higher Digimon dies, it has a 30% chance of leaving a Traited Egg. The egg will appear on the screen behind the grave of your Digimon, and the Digimon that hatches from it will receive a bonus to its Power. Details of that Power Bonus are in the Status section above.