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Sometimes you can press two buttons together to create a different effect. The following combos exist:
That’s the reset button! You shouldn’t need to push it very often, but if at any point you think you want to reset your Digimon, you can press this button to soft-reset your Digimon, which brings up the option to Load or Reset. Choosing load will make you set the clock again, reroll the daily XAI and then bring you back to the most recent saved state of your Digimon. Choosing Reset will erase EVERYTHING, so be careful.
Your device uses CR2032 batteries, make sure to have some spares handy! The battery that comes with new devices aren't always reliable, so they may die shortly after you buy a new device. Regardless of that, your progress will be saved automatically every minute, so you don't need to worry about continuing raising your Digimon when the battery dies. After putting in a new battery, just hit LOAD to restore your progress.
WAIT! Let’s make sure you know what the Menus are first.
Your Digital Monster X has several icons above and below the screen. The icons bring up different menus that are vital for raising Digimon. Here’s what they all do.
Various important stats about your Digimon appear here.
Stage | Original Name | Localized Name |
---|---|---|
N/A | Digitama | Digi-Egg |
I | Baby I | In-Training I |
II | Baby II | In-Training II |
III | Child | Rookie |
IV | Adult | Champion |
V | Perfect | Ultimate |
VI | Ultimate | Mega |
VI+ | Super Ultimate | Ultra |
+VI+ | Super Duper Ultimate* | Plus Ultra* |
Stage | Max Level |
---|---|
I | 1 |
II | 3 |
III | 4 |
IV | 6 |
V | 8 |
VI | 10 |
VI+ | 10 |
+VI+ | 10 |
In addition to the above stats, the following stats aren't displayed on the Stats screen, but are still important.
Pets need food to survive! In addition to the two traditional types of food, there are several items that can be gained from battles and random encounters. These items are found here as well, and can be found by pressing the A button while looking that the Meat and Protein options. Keep an eye on your weight, since reaching 99G will make your Digimon sick, and too many sicknesses will cause death.
Meat | Basic food. Giving this to a Digimon will add one half heart to the hunger meter, and add one gigabyte to their weight. | |
Protein | For strength! Giving this to a Digimon will add one half- heart to the strength meter, and two gigabytes to their weight. | |
Filling Meat | This large hunk of meat will completely restore Hunger Hearts, and adds four gigabytes to weight. Using this will cause your Hunger Hearts to take longer to start decreasing again. | |
Big Protein | Similarly, this will completely restore Strength Hearts, and adds two gigabytes to weight. Using this will cause your Strength Hearts to take longer to start decreasing again. | |
Power Board | Increases your power while fighting in your next quest area, and adds 8 gigabytes to weight. The effect wears off as soon as you exit the area. | |
HP Rom | Gives you +2 HP while fighting in your next quest area, and adds 8 gigabytes to weight. The effect wears off as soon as you exit the area. | |
AP Chip | Gives you +2 Attack while fighting in your next quest area, and adds 8 gigabytes to weight. The effect wears off as soon as you exit the area. | |
Seven Switch | Makes all your battle XAI rolls 7 in your next quest area, and adds 8 gigabytes to weight. The effect wears off as soon as you exit the area. | |
Jumper Gate | Lets you skip straight to the boss in your next quest area, and adds 8 gigabytes to weight. | |
EXP Coat | Doubles the amount of experience you get in your next quest area and adds 8 gigabytes to weight. (Not available on Versions XA and XB) |
For quest items, you are only able to use one at a time. Your Digimon will refuse another quest item until you have completed a battle in quest mode.
Training is the primary way of adding hearts to the strength meter, and the only way to add hearts to the effort meter. When you do a training, you get .25 points on the effort meter, so four trainings will make a full heart, regardless of whether or not they are successful. Your Digimon will also lose at least one gigabyte of weight every time they train. If training is successful, you will also gain at least half a strength heart.
There are two training modes, normal and excite. Normal uses a fixed speed for the Attack Meter,
while Excite relies on your Daily XAI roll to determine speed. The Attack Meter has an arrow that moves back and forth, and when it is stopped, this determines your attack pattern. Every Digimon has 5 types of attacks, which determine damage dealt in battles. When the meter is stopped on a taller section, stronger attacks will be used, so always try to stop on the highest point of the meter. This becomes easier as you level up, as the higher points of the meter will become wider. After the meter has been set, your Digimon will fire several shots, and be awarded a score of either Bad, Good, Great or Excellent. The results of these scores are as follows:
Battling is a HUGE part of Digimon culture, and apparently this time they're battling to be the ruler of the old Digital World or something like that. But Gran Dracumon has other plans? And then the Demon Lords attack? And the Royal Knights counter them? Look I'm just here to tell you how to raise V-pets, if the story is important to you, check it out here. There are 31 areas to battle through on your quest on versions XA and XB, while all other versions have 46 areas. One area can only be unlocked by battling Version XA with XB, XC with XD, or XE with XF. Each area has a certain number of battles, and beating all of those battles will clear the area and give you a prize. If you defeat certain Boss Digimon, you will unlock them as evolutions that can be achieved. You must defeat each Digimon in a single area without being defeated yourself, otherwise you will need to start that area over. Items will make the battles easier, as will using Digimon at higher levels and higher evolutionary stages. If a battle lasts 4 or more rounds, your Digimon will lose half a Hunger heart. If they run out of Hunger hearts, they can no longer battle. If this happens in the middle of an area, you will be forced to retire. longer areas have rest stops, so make sure to feed your Digimon at these when they come up.
The first time you go into Quest Mode each day, you will roll the XAI. The roll of this XAI will affect how much experience you gain from each Digimon that day, as well as how difficult the fights will be. Rolling 1, 2 or 3 will make the battles more difficult, but will give you more experience points. 4,5 or 6 will make the battles easier, but give you fewer experience points. 7 is the best of both worlds, and will make battles easier while giving more experience points.
Poop is such an iconic part of the Digimon experience that there are over a dozen Digimon built entirely around POOP! Your Digimon will poop as time passes, and sometimes it will unleash a JUMBO poop. Just select this icon to clean it up, and make sure you never let 8 piles accumulate, or else your Digimon will get sick!
When you choose this icon, you are given an option for On and Off, and these options do different things depending on whether your Digimon is tired, sleeping or frozen. Your Digimon will become tired every night, which is indicated by it switching between its idle and sleeping animation. Failing to put a tired Digimon to sleep will result in a care mistake. Waking a tired or sleeping Digimon will not result in a Care Mistake. All Digimon will wake up at 07:00. A sleeping Digimon will still grow, and may even evolve while sleeping, while a frozen Digimon does not grow at all. When your Digimon is frozen, its sprite is replaced with a refrigerator.
If your Digimon gets sick or injured, this is how you heal them! There are two types of ailment: Dots and Skull. Dots means your Digimon is sick (probably because it’s TOO FAT) and Skull means your Digimon is Injured (probably because it LOST A BATTLE). When you select this icon, you choose which one your Digimon has, and it will be healed. Note that if your Digimon gets sick or injured 20 times, it will DIE. They are separate pools though, so you can get sick 19 times and injured 19 times without dying.
Information about your history as a Tamer is stored here. You have three options to choose between:
Those little metal nodes on the top of your device aren’t just for show, you can use them to connect to another device! After choosing the connection you wish to perform, your device will play a jingle indicating its ready to connect. While the jingle is playing, connect the devices and press the A or B button on one of the devices to initate the connection. Make sure to hold the devices together until you hear a confirmation sound, at which point you can pull them apart and view the result of your connection.
If your Digimon needs you, it will call out to you with a few beeps, and this icon will light up. When this happens, act fast! If the call light goes out before you take care of the Digimon, that counts as a care mistake. The number of care mistakes you have will affect the outcome of your evolution. Calls may occur for the following reasons:
The call light will go out after 10 minutes for an empty meter, and after 30 minutes for a tired Digimon. If an empty meter is not filled after the call light goes out on its own, your Digimon will call again after some time, which can lead to more care mistakes if not taken care of. Note that if you have sound off, calls will still occur.
It’s time to start raising your Digimon, pull that tab out! You’ll get a cute little splash screen and be asked to set the time. Use A to change the hours, B to change the minutes, and C to stop setting the clock. After this, the XAI begins!
XAI stands for X-Antibody Indicator. Apparently it's also a pun on the Japanese word for Dice, which makes sense, as the XAI is essentially a seven-sided die. The XAI was introduced with the Digimon Pendulum X, and returns for the Digital Monster X to serve a few purposes. In Training and Quest Mode, we already discussed how it affects your Digimon's attack pattern and battle difficulty, but a XAI roll is also peformed at the start of each day. As such, when you set the clock for the first time, the XAI will roll and give you a number. That number will determine what types of random encounters can happen today. These encounters will either be battles, gifts or a visit from a Numemon bringing its own gift. Once the first roll happens, you will be shown your first egg.
Once you see a bouncing egg on your screen, hatching has begun! After 1 minute of an egg being on screen, it will hatch, and immediately beep at you because it is STARVING! Feed it, train it, or just do whatever. Literally nothing you do during this stage matters, but it’s a nice warm up. After 10 minutes, the Digimon will evolve to its Stage II form.
At this point, how you care for your Digimon begins to matter. Care mistakes are now being tracked on your device, but you won’t see a meter for that anywhere, so if you are concerned about that, you will just have to keep track separately. The number of care mistakes you make will decide your evolution paths, but the number of care mistakes you have resets after each evolution, they do not carry over.
Evolution will occur at set times, based on when the previous evolution occurred. The times are as follows:
Current Stage | Time to Next Stage |
---|---|
Digitama | 1 Minute |
I | 10 Minutes |
II | 12 Hours |
III | 24 Hours |
IV | 32 Hours |
V | 40 Hours |
VI | 48 Hours |
VI+ | N/A |
+VI+ | N/A |
The timer ticks as long as your Digimon isn’t frozen, so your Digimon will grow even while sleeping. So long as you don’t completely neglect your Digimon, you are pretty much guaranteed to reach Stage V. All evolutionary stages use Care Mistakes and one other metric to determine evolution outcome. Stages II and III both take Effort into account, while Stages IV, V and VI take Level into account. It is possible to fail evolution if you do not meet the requirements for any Stage VI or VI+ Digimon within 40 or 48 hours of your most recent evolution respectively. Please note that you may experience minor variances in evolution times for some stages. Note that only specific Digimon on versions XE and XF can evolve into Stage +VI+, which is only achieveable specific battles. Stage +VI+ Digimon cannot evolve further.
*These are totally official terms and not just silly references I chose to include.
Every time you defeat an enemy Digimon in Quest Mode, you gain experience. With enough experience, you level up, and each level up grants new bonuses for your Digimon. The below table shows how much experience you need for each level, as well as what bonus you receive.
Level | Exp Needed | Increases |
---|---|---|
1 | 0 | |
2 | 50 | HP+2 |
3 | 150 | Power+10 |
4 | 500 | Attack+1 |
5 | 800 | HP+2 |
6 | 1000 | HP+2, Power+10 |
7 | 1500 | Attack+1 |
8 | 2000 | HP+2 |
9 | 3000 | Power+10 |
10 | 5000 | HP+2 |
All bonuses are cumulative, so a level 10 Digimon would have all bonuses seen, resulting in HP+10, Power+30 and Attack+2. As you level up, your Attack Meter will also become easier to hit, and your Digimon will use stronger attack animations.
While you aren't interacting with your Digimon, it will move around the screen doing different animations. These animations are all just there for show, and don't mean anything by themselves. If you don't interact with your Digimon for about a minute, the screen will turn off. You can press any button to turn the screen back on.
The older your Digimon is, the harder it is going to try to die. Potentially you could still keep it alive forever, but you aren’t going to. You’re going to go to a party one night and forget to freeze them before you leave. And then they will die. You monster. There are actually several ways your Digimon can die, including the following:
If you hear your Digimon dying, you can save it! When a Digimon is about to die, it stops moving and lets out a series of cries that change pitch. By rapidly pressing the B button, you can stop your Digimon from dying. It takes 100 presses for it to be revived.
For those of you that couldn’t save your Digimon, you are now looking at an old school computer (or an egg, see below). Your Digimon has died and converted back into raw data. Oh well! LET’S MAKE A NEW ONE! Press A+B simultaneously to start a new egg, and the life cycle will begin anew.
If you manage to keep your Digimon alive for 48 hours after its most recent evolution, you will get a Traited Egg when your Digimon dies. After the death animation plays, you will see your Digimon leave an egg which will remain on the screen. This will grant the next Digimon a minimum level of 3 for all of its evolutions (excluding Stage I).
Versions XE and XF behave slightly differently. They still have Traited Eggs, but they will not remain on screen after a Digimon dies if you have already cleared Area 45 (as long as its not your first Digimon). The Computer will appear instead, and starting a new egg will prompt a question. Whether you answer Yes or No to this question, the Digimon that hatches will still have a minimum level of 3.