If you don't know what something on the chart means, check the legend on the lower left.
This guide focuses on the Digimon franchise, but can mostly be applied to the Vital Bracelet BE in general. Not all features available on Digimon BE Memories will be avaialble for other franchises. Click on a heading to learn about that topic. If you are new to this device, click Expand All Topics to read through everything at once.
Before using your Vital Bracelet, you should be aware of the following points of caution:
When powering on your device for this first time, you will be asked to set the date and time. Use the Select Button to change the values, and the Confirm button to set them. You can then choose what type of default avatar you would like to have. This avatar doesn't evolve and can't be transferred to the app, and is just there as a way to use the device in some way without a BE Memory. To save battery, your device screen will turn off on its own. It can be woken by pressing either the Select or Confirm button.
The Vital Bracelet Be is pretty boring without BE Memory cards, these are where the actual Digimon come from. BE Memory cards can contain up to 23 Digimon to raise, but they may contain fewer depending on the specific BE Memory. Original Dim cards (and VBM cards for Ultraman/Kamen Rider fans) that released for the Vital Bracelet Digital Monster and its follow-ups can also be used, which contain up to 17 Digimon. Collectively, all Digimon branded cards are referred to as Dim, whether they are BE Memory cards or Original Dim cards. Dim cards of any variety can be used with any number of Vital Bracelet BEs. To load a BE Memory, follow these steps:
After the first BE Memory has been loaded, inserting any BE Memory again will load a new egg if there is an empty slot on the Vital Bracelet. If there is no empty slot, you will be prompted to delete a Digimon to continue.
If at any point a failure message appears, remove the BE Memory as instructed and re-insert it when prompted. Previous models of Vital Bracelet also used a VS Dim for local battling, this is not compatible with the Vital Bracelet BE.
Please note that all Dim cards released between March 2021 and October 2022 for the original Vital Bracelet Digital Monster, Digivice -V- and Vital Hero will always be referred to as Original Dim cards on all pages of thise website. Ones released for the Vital Bracelet BE are referred to as BE Memory Dim cards. If there is no need to distinguish between Digimon cards, the generic term Dim will be used. Dim is only used to refer to Digimon cards, BE Memories for other franchises and VBM cards are not called Dim cards.
The Vital Bracelet BE comes in several colors, but all colors are functionally identical, regardless of which series they are associated with. This means if you buy a device that's branded with one franchise, such as My Hero Academia, you can still use BE Memory cards from other franchises on that device. The Vital Bracelet BE does differ in several ways from previous Vital Bracelet Digital Monster devices, so please reference this page for a complete list of differences between models.
After the first BE Memory has been loaded, you will be prompted to wear the Vital Bracelet on your wrist if you aren't already. This will allow the device to check your heart rate. A Digitama will appear on screen, and will hatch once the process is complete. From there, you will be taken to the Home Screen.
The Vital Bracelet BE has several different options that display different information. From the Home Screen, you can press the Select button to cycle between the different menu options, and press the Select button to open that option.
The Home Screen is the primary view for the Vital Bracelet. Here, you can see the following:
Your Digimon's current stats can be found here.
There are four types of Training, where you will be asked to do a specific type of exercise for 20-30 seconds. If you get the minimum number of reps, you will score 'Good', but if you do sufficiently better with an increased heart rate, you will score 'Great'. Each Training type rewards an increase in a different stat. If you are using an Original Dim card, battle stats cannot be increased, so each Training type will only reward PP. Once your 100 hour limit is up for your Digimon, you will no longer get any stats for completing trainings.
A series of stages wherein you walk a specific number of Miles and fight a boss Digimon at the end. BE Memories have 12 stages, while Original Dim cards have 15. In some cases you will be able to unlock evolution options by cleaing specific stages of Adventure Missions, which will be noted in the evolution guide on this site. In addition to unlocking evolution routes, Adventure Missions are how you obtain Secret Babies. Secret Babies are Digimon that you will obtain from simply clearing an Adventure Stage, and will be placed in your backup. If your backup is full, you will be given the option to delete a Digimon, including the Secret Baby. Stages with Secret Babies are indicated with a star next their number, and you can clear that stage again to obtain the Secret Baby again. Note that not all BE Memories have Secret Babies, check the evolution guide on this site to see which ones do. Stages will only become available when the previous stage has been cleared. You can use the Select button to end an Adventure Mission at any time, but your progress in the current stage will not remain. You do not need to clear stages again to unlock evolution paths for that Dim card, they will remain unlocked as long as you have your device unless you factory reset it. Note that clear status for Adventure Missions does not currently transfer to the app.
The Vital Bracelet can store up to four Digimon at once time. If you would like to backup your current Digimon to raise a different one, you can use this menu to do so. While in backup, your Digimon does not age and its stats remain frozen. If you already have a Digimon in backup, you can swap it out with the Digimon currently being raised. If you don't have a Digimon in backup already, your Home Screen will be left blank after backing up. You can insert a Dim card at any time to load a new Digimon. If your raising slot is filled and you have no backup slots available, you will be prompted to delete one of your Digimon to make room for the new one. A fifth slot is always occupied by the default avatar, and this cannot be overwritten.
Digimon in backup can be chosen as Support Digimon. This will be automatically done for the first Digimon you backup, and can be changed to another Digimon by long pressing the Confirm button on its backup slot. Support Digimon will come to your Digimon's aid in battle when its health is low to attack alongside it. Note that Digimon can only support other Digimon from the same BE Memory franchise, so you can't have My Hero Academia characters supporting Digimon. Digimon from original Dim cards cannot be supported in battle, nor can they be used as support, despite the fact that they can still be designated as such.
By installing the Vital Bracelet Arena app on supported smartphones, you can transfer your Digimon to your smartphone to gain access to additional features. As of this moment, The app is currently available on iOS and Android. If the app is not available in your region, you may need to create an account in another region, or sideload using a service like QooApp.
I won't be going over full details on using the app here, as most features are described within the app itself, but I will at least describe the most important pieces.
Retrieving a Digimon from the app follows a few more steps.
Here are some of the more notable features that you can do with the app:
You may notice a second Connect menu option called Spot. This is for receiving items from specific NFC locations, but as of this moment there are no known NFC locations to use this feature with. Even if there were, they would probably be exclusively in Japan.
As it says on the tin, this will let you change the settings on the device.
Despite the fact that you can insert a BE Memory on the Home screen and get a new Digimon, there is also a dedicated menu option for this process. Choosing this and inserting a BE Memory does the same thing as it does on the Home screen.
Use this to shut down your device. Alternatively you can long press the Confirm button for 10 seconds to do the same thing.
In addition to its Attribute, each Digimon species has a specific Activity Type. This type determines when it does its Super Hit in battle. In previous Vital Bracelet models, it had a few other purposes, but those have been done away with. All Digimon now react to exercise the same way, instead of preferring specific types of exercise There are 5 activity types in total, which aren't listed in your device's stats. Instead, you can find your Digimon's activity type by checking the evolution guide on this site.
Activity Type | Super Hit |
---|---|
Stoic | Turn 1 |
Active | Turn 2 |
Normal | Turn 3 |
Indoor | Turn 4 |
Lazy | Turn 5 |
Battles occur when you touch your device with the screen on to a host NFC source or when you reach the end of an Adventure Mission. Battles can only be done by Digimon that are Stage III or higher. Regardless of how they are initiated, battles all play out the same way. First, a warning message will appear. Pressing the Confirm button will display the Digimon that is challenging you. Pressing Confirm again will start the battle, or long pressing Select will allow you to flee. After the battle begins, it will play out automatically, with the Digimon exchanging up to 5 shots with each other. The first Digimon to lose all their HP, or the Digimon with the least amount of HP left after 5 rounds, will lose. You will gain or lose Vital Values depending on the outcome of the battle, which is described in the table at the bottom of this section. Battles outcomes are affected by the following stats. If you click on a Digimon in the evolution guide, you can see its base stats.
For more details about the specifics of how the battle system works, please check out Cyanic's breakdown here (these details are for previous models, but the formula is likely identical on the BE). Below is a chart detailing how your Vital Values will change after each battle, depending on whether you win or lose. The first number in each cell is the number of Vital Values gained if you win, the second is the amount lost if you lose.
Your Digimon | VS Stage III | VS Stage IV | VS Stage V | VS Stage VI |
---|---|---|---|---|
Stage III | 200 / -160 | 300 / -100 | 600 / -20 | 1200 / -20 |
Stage IV | 100 / -300 | 300 / -240 | 450 / -150 | 700 / -20 |
Stage V | 20 / -600 | 150 / -450 | 400 / -320 | 600 / -400 |
Stage VI | 20 / -1200 | 20 / -700 | 400 / -600 | 500 / -400 |
If you have a Digimon from the same Dim line in backup, it may assist you during battle when your health is low. Thank heavens because otherwise these battles would be largely impossible to win enough for evolution.
Previous Vital Bracelet models included a VS Memory for fighting other players locally. The Vital Bracelet BE does not support the VS Memory, and cannot directly battle other players. You can only battle other players using the Vital Bracelet Arena app.
If your Digimon loses a battle while it is upset, it will get injured. Battling while injured three times will kill your Digimon, as will getting injured 4 times in one day. To heal the injury, remove the device from your wrist so that it enters the Treatment state. Your Digimon will heal over time, with it taking 10 minutes for the first injury, 30 for the second and 60 for the third.
Evolution will occur at set times, based on when the previous evolution occurred. When your Digimon is ready to evolve, it will make a noise and show a pulse on the screen. Press the Confirm button to proceed with evolution, or long press the Confirm Button to Cancel evolution. The times are as follows:
Current Stage | Original Name | Localized Name | Time to Next Stage |
---|---|---|---|
I | Baby I | In-Training I | 1 Hour |
II | Baby II | In-Training II | 3 Hours |
III | Child | Rookie | 12 Hours (16 for Original Dim cards) |
IV | Adult | Champion | 24 Hours |
V | Perfect | Ultimate | 24 Hours |
VI | Ultimate | Mega | 3 Hours via Jogress, otherwise 24 Hours |
VII | Super Ultimate | Ultra | N/A |
If a Digimon has fulfilled its specific requirements for reaching the next stage, it is guaranteed to do so. Time spent sleeping counts toward evolution, but time in backup or while the device is off does not. Keep in mind that not all Stage VI Digimon can evolve further (in fact, most can't). If you do not meet the requirements by the time the evolution timer finishes, or if you choose to stop evolution, the evolution timer will reset. Evolution conditions will be checked again after the same amount of time the initial timer was set for.
It is very important to note that Digimon can no longer earn PP after their 100 hour timer is expired, which also means they can no longer evolve after that point if they have not gained the required amount of PP for their next evolution.
Specific Digimon are able to evolve via Jogress, which takes the same amount of time as normal evolutions do. To Jogress, another specific Digimon must be in backup when the evolution timer runs out, and it must be designated as the Support Digimon (if it doesn't say Support in backup, long press the Confirm button to make it the Support Digimon). Most Digimon cannot Jogress, and those that can will be noted on the evolution guide.
Your Digimon will die under the following conditions
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