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Click on the question mark on the lower right to view Frequently Asked Questions

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Digital Monster Color Digimon Xros Wars 15th Edition

Click on a heading to learn about that topic. If you are new to this device, click Expand All Topics to read through everything at once. For the sake of brevity, this device will be referred to as the Xros Wars Color throughout this page.

Overview

Buttons and Charging

Before you turn on your device, it’s important to know what the buttons on your device are. The three buttons to the right of the screen are; from top to bottom: A, B and C. Their functions are as follows:

  • A - Select: This lets you cycle through the different icons at the top and bottom of the device.
  • B - Confirm: Once you have highlighted an icon or menu item, press B to confirm that selection. If no icon is highlighted, and you are not in a menu, B will show you the clock.
  • C - Cancel: If you have an icon highlighted, C will cancel the selection, making it so no icon is highlighted. If you are in a menu, C will take you out of the menu. If no icon is highlighted, and you are not in a menu, holding C for 2 seconds will bring up the Settings screen. Holding the C button longer will let you power on and off the device regardless of whether any other buttons are also held. A sound will play before the device powers off. The Power menu item should be used instead for powering off to ensure the data saves properly.
  • USB-C Port: Used for recharging the device. For best results, use a USB-C to USB-A cable, avoiding any USB-C PD cables. Any standard 5v charging brick should work fine. For best longevity, try not to let the battery drain too low or charge too high. In real-life usage, charging for one hour once a week is generally enough, but your usage may vary.

Button Combos

Sometimes you can press two buttons together to create a different effect. The following combos exist:

  • A+C on main screen. Mutes the device, which can also be done from the settings menu.
  • A+C on clock screen. This lets you change the time. Changing time will not speed up growth on Digimon, but you may decide that your Digimon goes to bed later than you like. Change the clock to better match up with your personal schedule, it doesn’t necessarily have to be the real time after all.
  • A+B on a Grave. This will allow you to hatch a new Digimon.

What’s that really small button?

That’s the reset button! You shouldn’t need to push it very often, but if at any point you think you want to reset your Digimon, you can press this button to soft-reset your Digimon, which brings up the option to Load or Reset. Choosing load will make you set the clock again, and then bring you back to the most recent saved state of your Digimon. Choosing Reset will erase EVERYTHING, so be careful. The top option is load, the bottom option is reset. If you choose reset, the top option is confirm, the bottom option is cancel.

Saving

Your progress is frequently saved automatically, so you don't need to worry about continuing raising your Digimon when the battery dies. After recharging the battery, just hit LOAD to restore your progress. To ensure data saves when powering off the device, use the Power option in the Settings menu rather than holding down the C-Button for 10 seconds.

Can I turn the device on now?

WAIT! Let’s make sure you know what the Menus are first.

Menus

Your Xros Wars Color has several icons above and below the screen. The icons bring up different menus that are vital for raising Digimon. Here’s what they all do.

Status (Scale Icon)

Four options are given here: Status, Album, X and Friend. Status displays various important stats about your Digimon.

  • Age - How many days your Digimon has been alive
  • Weight - How much your Digimon weighs, in Gigabytes. Eating adds weight while trainings and battles shed weight. Stage I Digimon do not gain or lose weight. If your Digimon weighs 70 Gigabytes or more, then effort hearts won't count toward making the battle meter easier.
  • Hunger - As time proceeds, these hearts will empty at a set rate, which can be seen by clicking on that Digimon in the Evolution Guide. If these hearts are empty, you cannot battle. Feed your Digimon meat to fill the hearts back up. Your Digimon can't eat more than the number of empty hearts. Filling the hearts completely will give you a bonus 60 minutes on top of your Digimon's loss cycle before they decrease again. If your hearts deplete completely, it adds to the Starvation counter. If the Starvation counter reaches 18, your Digimon will die. Refilling Hunger hearts completely will reset your Starvation counter back to 0. If anyone manages to actually kill their Digimon because of the Starvation counter without specifically trying to, I will be very impressed.
  • Strength - As time proceeds, these hearts will empty at a set rate, which can be seen by clicking on that Digimon in the Evolution Guide. Your Digimon likes to be at maximum strength, refill these hearts by feeding protein or training. When at full strength, your Digimon will receive a bonus to its Power stat, which can be seen the Power section below. If your hearts deplete completely, it adds to the Debilitation counter. If the Debilitation counter reaches 18, your Digimon will die. Refilling Strength hearts completely will reset your Debilitation counter back to 0.
  • Effort - Every 5 training sessions you perform will fill 1 effort heart. Training is very important for evolution: different numbers of training can lead to different evolutionary lines, so experiment with different amounts. Higher effort will also make the training and battle meters easier. Effort hearts cannot be reduced, but will be completely emptied upon evolution.
  • DP - Your stamina, this is required for using a DigiXros. DP is completely restored by sleeping for at least 4 hours, or restored by 8 by feeding 4 Protein. Stage I Digimon don't have DP, but Stage II Digimon do for absolutely no reason.
  • Win Ratio - Your percentage of wins compared to losses. How this factors for evolution remains to be seen

In addition to the above stats, the following stats aren't displayed on the Stats screen, but are still important.

  • Attribute - The Digimon's Attribute. There are 4 attributes: Vaccine, Data, Virus and Free (Free is indicated by there not being an attribute listed). These operate in a Rock-Paper-Scissors format, where if your attribute has an advantage over your opponent, you will have a higher chance to win than normal.
    • Vaccine is strong against Virus
    • Virus is strong against Data
    • Data is strong against Vaccine
    • Free has no strength or weakness

    Having an attribute advantage will grant 5 percentage points to your hitrate in battle. All Digimon on this device are Free attribute, so I guess this section was kind of pointless.

  • Power - How strong your Digimon is. If your power is higher than your enemy's power, then your attacks are more likely to hit. The higher the power difference, the higher the likelihood of each hit connecting. Each Digimon has a Base Power that can be seen by clicking on that Digimon in the Evolution guide. All Digimon of the same species will have the same Base Power. In addition, having full Strength Hearts will grant a bonus to power, as will hatching from a Traited egg. The below chart displays how much is added to power for each evolutionary stage.
    Stage Strength Hearts Traited Egg Both
    III +5 +5 +10
    IV +10* +10 +20
    V +20* +20 +40

    *Mode Changes do not receive a strength bonus

    See the Battles section for a breakdown on how hitrate is calculated.

  • Care Mistakes - How many care mistakes you make by missing a Call. This stat resets on each evolution back to 0. See the Call section below for more information.

The other selections under this icon display the various categories of Digimon you have obtained. Within the Album and X categories, you can see each Digimon's cut-in and name by pressing B on that Digimon. The three categories are as follows:

  • Album - A list of all Digimon you have raised as well as each DigiXros you have used during battle.
  • X - These are the DigiXros Digimon that you can temporarily evolve into during battle. Only those that your current Digimon can use will be shown.
  • Friend - These are the Digimon that you defeat in Event Battles, who allow for specific DigiXros forms to be utilized. Some friends have evolved forms they take on to participate in a DigiXros, and those can be seen by pressing B on a friend. Note that Friends will not display names and cut-ins. King Whamon does not activate any DigiXros.

Food (Meat Icon)

Pets need food to survive! Digimon can be given two types of food:

  • Diginowa - What on Earth is this, that's not meat? Blasphemy, I say! Giving this to a Digimon will add one heart to the hunger meter, and add one gigabyte to their weight. You cannot continue feeding more meat after having full hearts. If you fill up all 4 hearts, your hunger heart loss cycle will be paused for 60 minutes. You will not lose a heart once that 60 minutes is over, rather your next heart loss will be after however long your Digimon's specific cycle is, unless it has failed evolution. You can find the loss rate on the evolution guide.
  • Protein - Giving this to a Digimon will add one heart to the strength meter and two gigabytes to their weight. Every four Protein will increase your likilhood of getting injured when losing a battle by two percentage points, and will restore 8 DP unless your Digimon is sick.

Training (Weight Lifting Icon)

Training is the primary way of adding hearts to the strength meter, and the only way to add hearts to the effort meter. Every five trainings will add one Effort Heart, regardless of whether or not they are successful. Likewise, both succesful and failed trainings count for evolution. Your Digimon will lose weight and gain strength hearts depending on the training results. It will also reduce its current Loss Injury Rate if it is above 10%.

Super Hits Strength Hearts Weight Injury Loss Rate
5 (Megahit) +4 -8 -2%
3-4 +2 -4 -2%
2 +1 -2 -2%
0-1 0 -1 0

When training is selected, the word READY! will appear along with a countdown sound. A meter will then appear with an arrow traveling back and forth on top of it for a few seconds. The goal is to press A or B to stop the arrow when it is on top of the red portion of the meter. If you can do so, then your Digimon will fire 5 Super Hits, which is called a Mega Hit. Stopping on Yellow, Blue or Gray will produce fewer Super Hits depending on the specific color, see chart below for details. The colors will be arranged differently depending on the attribute of your Digimon, and the colors will widen as you gain effort hearts, making it easier to get better results, but that will not be applied while your Digimon weighs 70 Gigabytes or more.

Color Result
Red Megahit
Yellow 3-4 Super Hits
Blue 2 Super Hits
Gray 0-1 Super Hits

Battles (Two Arrows Icon)

Battling is a HUGE part of Digimon culture. It’s every Digimon’s dream to be the strongest. The available functions of this menu are below.

  • World - Allows you to take on a series of Worlds. Each world consists of a several Digimon battles ending with a Boss. If you beat the boss, you gain the option to take on the next world. At the start of a World, you choose to either battle with the Digimon you are raising, or you choose an available DigiXros. If a DigiXros is chosen, your Digimon will evolve into that form temporarily, and will revert back either when you defeat the boss of that World, or when you lose a battle against one of the enemies of that World. You begin each battle by attempting to stop the meter on Red, just as you do in Training. Each Digimon has 3 health points which will be reduced by 1 for a normal hit and by 2 for a super hit. Once a Digimon runs out of HP, it loses the battle. Each individual battle in an world counts as one battle for evolution. It will also reduce its current Loss Injury Rate by 2 percentage points if it is above 10%.
  • Connect: Xwars - Allows you to battle against another Xros Wars Color. You choose to either battle with the Digimon you are raising, or you choose an available DigiXros. If a DigiXros is chosen, your Digimon will evolve into that form temporarily, and will revert back after the battle. You begin each battle by attempting to stop the meter on Red, just as you do in Training. The word BATTLE will appear once you have stopped the arrow. Connect the two devices by the prongs on the top and press the A or B button on one of the devices. Each Digimon has 3 health points which will be reduced by 1 for a normal hit and by 2 for a super hit. Once a Digimon runs out of HP, it loses the battle. Make sure your device is sufficiently charged when doing communication battles.
  • Connect: Digimon - Allows you to battle against any other Color Digimon device. You choose to either battle with the Digimon you are raising, or you choose an available DigiXros. If a DigiXros is chosen, your Digimon will evolve into that form temporarily, and will revert back after the battle. There is no meter challenge for this type of battle, simply connect the devices and press A or B on one of them and the battle will proceed. You Digimon will exchange 3 normal hits, followed by one of the two participants sending a super hit, making them the winner. Devices prior to the Digital Monster Color cannot be battled against.

In order to Battle, you must have at least one Hunger heart, and your Digimon must have evolved to Stage III or higher. If you lose a battle, your Digimon has a chance to become injured after battle, and getting injured 12 times will result in death. See the Heal section for more details. All battles will cause your Digimon to lose 2 Gigabytes of weight.

Except for the first three hits of a battle with a Digital Monster Color, which are always guaranteed, whether an attack will land or not is determined by the hitrate formula. The formula can be repesented as follows:

hitrate = ((playerPower * 100)/(playerPower + opponentPower)) + attributeAdvantage - handicap
  • hitrate - This numer represents the chance of your hit connecting, out of 100. The maximum value is 99, even if the calculation would exceed that amount.
  • playerPower - The current Power value of your Digimon. See the details on the Power stat in the Status section above.
  • opponentPower - The current Power value of the opponent Digimon.
  • attributeAdvantage - For Pendulum battles: Equals 10 if you have an attribute advantage, -10 if you have an attribute disadvantage, otherwise equals 0. For battles with the Digital Monster Color, the values are 5/-5 instead of 10/-10. See the details on the Attribute stat in the Status section above.

You can calculate your hitrate by clicking here.

There is one more battle feature called Mode Change. This ability only exists for specific Digimon, and results in a temporary evolution that lasts only during battle. To trigger a mode change, you simply need to have full strength hearts and stop the arrow on the Red color. An animation will occur showing the mode change, and it will have slightly more power than normal.

Clean Waste (Poop Icon)

Poop is such an iconic part of the Digimon experience that there are over a dozen Digimon built entirely around POOP! Your Digimon will poop as time passes at a set rate: every 3 minutes at Stage I, every 60 minutes at Stage II and then every 120 minutes for the rest of its life. Just select the Poop icon to clean it up, and make sure you never let 8 piles accumulate, or else your Digimon will get sick! Remember: Poop and sickness are NOT Care Mistakes, but too many sicknesses will kill your Digimon.

Sleep (Light Bulb Icon)

When you choose this icon, you are given three options.

  • Lights - This allows you to turn on or off the lights. When a Digimon falls asleep, the lights should be turned off right away to avoid a care mistake. If your Digimon is asleep and you disturb it by turning on the lights or by attempting to feed, train or battle with it, this will increase your chance of injury when losing by 2 percentage points. Waking a sleeping Digimon does not count as a Care Mistake. After being disturbed, the Digimon will fall back asleep after 15 minutes. All Digimon wake up on their own at 7:00 AM.
  • Cold Mode - Freezes your Digimon, pausing it. Digimon do not age, evolve, lose hearts or call out while frozen, until you choose to unfreeze them. When a Digimon is unfrozen, its hunger/strength loss and poop cycles restart from that point.
  • Change - Allows you to put your current Digimon in backup to raise a different one. If there is currently no Digimon in backup, you will get a new egg. Otherwise, when you backup your current Digimon, you will receive the one you previously backed up, but it will have empty strength and hunger. A Digimon in backup is treated the same as being in Cold Mode. Stage I Digimon cannot be backed up.

Heal (Bandage Icon)

Digimon can get injured from losing battles or from accumulating 8 poops. When your Digimon is injured, it will have a skull floating next to it. When this happens you can use this option to heal them! Select this icon to heal your Digimon. If your Digimon gets injured 12 times, or remains injured for 6 hours, it will DIE. The chance of getting injured after losing a battle is 10% to start, but will increase by two percentage points for every 4 Protein you feed it or for every time you disturb sleep. This percentage is reduced by 2 points for every battle or training you perform. You can have up to a 50% chance of injury.

Call (Yelling Monster Icon)

If your Digimon needs you, it will call out to you with a few beeps, and this icon will light up. When this happens, act fast! If the call light goes out before you take care of the Digimon, that counts as a care mistake. The number of care mistakes you have will affect the outcome of your evolution. For evolving to Stage III or IV, your number of care mistakes is a factor in determining what Digimon you evolve into. Calls may occur for the following reasons:

  • The hunger meter is empty
  • The strength meter is empty
  • Your Digimon is asleep and wants the lights turned off

The call light will go out after 10 minutes for Hunger or Strength, and after 1 hour for sleep. Note that if you have sound off, calls will still occur. If an empty meter is not filled after the call light goes out on its own, your Digimon will call again when its timer for that heart meter runs out again, and can result in another care mistake. A Digimon will only call one time for sleep, regardless of whether or not you turn out the lights. Hunger and Strength depleting at the same time will result in two care mistakes if you don't fill them, even if you only receive one call.

Settings

The Settings menu can be accessed by holding C on the main screen for two seconds while no icons are selected. There are four options.

  • Background - Allows you to select which background to use from those available. Additional backgrounds can be unlocked by meeting various conditions, see the next section for details.
  • Brightness - Change the intensity of the backlight to one of 5 steps.
  • Sound - Default is loud, but can be changed to low or off.
  • Save and Power Off - Saves your current progress and turns off the device. You will be given the option to load your data or reset it when turning the device back on. The top option is load, the bottom option is reset. If you choose reset, the top option is confirm, the bottom option is cancel.

Backgrounds

The background that your devices uses can be changed. Additional backgrounds can be unlocked by performing connection battles devices, completing World battles and raising specific Digimon. This table shows all available backgrounds and how to unlock them. See the previous section for details on changing backgrounds.

Green Zone
Available by default
Dusk | Night
Island Zone
Unlocked by gaining King Whamon as a Friend
Dusk | Night
Magma Zone
Unlocked by clearing World 8
Dusk | Night
City Outskirts
Unlocked by clearing World 19
Dusk | Night
Dragon Land
Unlocked by clearing World 20
Dusk | Night
Interior
Unlocked by doing 15 Connection Battles
Metal Album Cover
Obtain every friend
Xros Heart Emblem
Available by default
Blue Flare Emblem
Unlocked by hatching the Blue Flare Digitama
Xros Wars Logo
Unlocked by registereing 10 Digimon in the Album

Backgrounds that show a Dusk and Night option above will change color to reflect the time of day. The standard version will display starting at 6:00 AM, dusk will start at 4:00 PM, and night will begin at 7:00 PM.

Raising Digimon

Getting Started

It’s time to start raising your Digimon! Once you've turned on the device by holding the C button, you’ll get a cute little splash screen and be asked to set the time. Use A to change the hours, B to change the minutes, and C to stop setting the clock. You will then see your very first Digitama (also called a Digi-Egg). While waiting for the Digimon to hatch, shake your pendulum repeatedly! If you shake at least 100 times before it hatches, your Digimon will receive a +10 bonus to its Power. After one minute an egg being on screen, it will hatch, and immediately beep at you because it is STARVING! Feed it, train it, or just do whatever. Literally nothing you do during this stage matters, but it’s a nice warm up. After 10 minutes, the Digimon will evolve to its Stage II form. At this point, how you care for your Digimon will affect its evolutions. I would recommend experimenting for yourself for your intial runs, but if you want to aim for a specific Digimon later make sure to check the Evolution Guide from the site menu.

Evolution

Evolution will occur at set times, based on when the previous evolution occurred. The times are as follows:

Current Stage Original Name Localized Name Time to Next Stage
N/A Digitama Digi-Egg 8 Seconds
I Baby I In-Training I 10 Minutes
II Baby II In-Training II 30 Minutes
III Child Rookie 12-16 Hours
IV Adult Champion 18 Hours
V Perfect Ultimate N/A
VI Ultimate Mega N/A
VI+ Super Ultimate Ultra N/A

The timer ticks as long as your Digimon isn't frozen or in backup, and will even progress during sleep. Stage III is guaranteed, but it's possible to not meet the requirements for Stage IV and V. When this happens, your evolution timer will reset, and your Digimon will attempt to evolve again. When this happens, the device will reset your previous Care Mistakes, but will still keep Hunger Mistakes and Strength Mistkaes. Stage V cannot evolve further.

Upon evolution, the following stats will reset: Care Mistakes, Hunger Mistakes, Strength Mistakes, Trainings, Injury Rate and Injuries. Win Ratio will persist across all evolutions.

Event Battles

An alert sound may occur while you are not interacting with the Digimon, different from the normal Call. This indicates that you are being challenged to an Event Battle. Press A or B to accept, or C to refuse. These play out the same as any other type of battle, and if you are victorious then your opponent may join you as a Friend, thought it's not always guaranteed. When you have the right combination of Friends, you gain access to new DigiXros options. Winning Event Battles can also result in new Backgrounds or an additional Digitama choice. Events can be retried by training or battling 3 times and then waiting. Events will not continue to occur if you have successfully cleared them all, except for the Armamon one.

Requirement Power Success Chance
Evolve into Stage III or higher 2 100%
Evolve into Stage III or higher and train at least 5 times 1 100%
Clear World 1 3 100%
Clear World 2 15 100%
Clear World 3 4 100%
Clear World 3 8 100%
Clear World 4 14 100%
Clear World 5 18 80%
Clear World 7 20 100%
Clear World 8 30 0%
Defeat Greymon (2010) in an Event Battle and win one more battle of any type 22 0%
Defeat Mail Birdramon in an Event Battle and win one more battle of any type, Greymon (2010) and Mail Birdramon are gained if successful 65 80%
When hatched from Blue Flare: Evolve into Stage III or higher and train at least 10 times 40 100%
When hatched from Blue Flare: Clear World 16 70 80%
When hatched from Blue Flare: Defeat Deadly Axemon in an Event Battle and win one more battle of any type 90 60%
Clear World 20 as Omega Shoutmon, Zeke Greymon or Arresterdramon 170 0%

Idle Digimon

While you aren't interacting with your Digimon, it will move around the screen doing different animations. These animations are all just there for show, and don't mean anything by themselves. If you don't interact with your Digimon for 16 seconds, the screen will turn off. You can press any button to turn the screen back on. The screen will also turn on by itself when the Digimon calls you, poops or evolves.

Death

Potentially you could keep your Digimon alive forever, but you aren’t going to. You’re going to go to a party one night and forget to put them down for a nap before you leave.  And then they will die. You monster. It becomes more difficult if your Stage IV or higher Digimon has failed to evolve or if your Stage VI or higher Digimon has been in its current form for 48 hours, as at that point the hunger meter will deplete twice as fast, and your Digimon will poop twice as often. The following are the death conditions for the Xros Wars Color:

  • Getting injured 12 times in one form
  • Remaining injured for 6 hours consecutive in one form
  • Getting 18 Care Mistakes for Hunger in a row without refilling the Hunger meter completely
  • Getting 18 Care Mistakes for Strength in a row without refilling the Strength meter completely
  • Reaching Age 5 and having 16 or more Care Mistakes in one form
  • Having 5 or more Care Mistakes when or after the evolution timer for your Stage IV or V has been in that form for 48 hours

Once your Digimon finishes singing its dying song, you are now looking at a grave. Your Digimon has died and converted back into raw data. Oh well! LET'S MAKE A NEW ONE! Press A+B simultaneously and just like that, a new egg will hatch. Note that while hearts would begin dropping at a faster rate after a certain point on other devices, this never occurs on the Xros Wars Color.

After meeting certain conditions, you may gain access to a second Digitama choice. If so, you will be asked to choose which Digitama to hatch by pressing A to switch between them and B to confirm.

Traited Egg

Meeting certain conditions upon your Digimon's death will give you what is called a Traited Egg. The egg will appear on the screen of the computer after your Digimon dies, and the Digimon that hatches from it will receive a bonus to its Power. Details of that Power Bonus are in the Status section above. The requirements are as follows, they must all be fulfilled to receive the traited egg.

  • Your Digimon is Stage IV or higher.
  • Your current Win Ratio is 60% or higher. The number of battles does not matter.