Click on the question mark on the lower right to view Frequently Asked Questions
Click on a heading to learn about that topic. If you are new to this device, click Expand All Topics to read through everything at once. For the sake of brevity, this device will be referred to as the Xros Wars Color throughout this page.
Sometimes you can press two buttons together to create a different effect. The following combos exist:
That’s the reset button! You shouldn’t need to push it very often, but if at any point you think you want to reset your Digimon, you can press this button to soft-reset your Digimon, which brings up the option to Load or Reset. Choosing load will make you set the clock again, and then bring you back to the most recent saved state of your Digimon. Choosing Reset will erase EVERYTHING, so be careful. The top option is load, the bottom option is reset. If you choose reset, the top option is confirm, the bottom option is cancel.
Your progress is frequently saved automatically, so you don't need to worry about continuing raising your Digimon when the battery dies. After recharging the battery, just hit LOAD to restore your progress. To ensure data saves when powering off the device, use the Power option in the Settings menu rather than holding down the C-Button for 10 seconds.
WAIT! Let’s make sure you know what the Menus are first.
Your Xros Wars Color has several icons above and below the screen. The icons bring up different menus that are vital for raising Digimon. Here’s what they all do.
Four options are given here: Status, Album, X and Friend. Status displays various important stats about your Digimon.
In addition to the above stats, the following stats aren't displayed on the Stats screen, but are still important.
Having an attribute advantage will grant 5 percentage points to your hitrate in battle. All Digimon on this device are Free attribute, so I guess this section was kind of pointless.
| Stage | Strength Hearts | Traited Egg | Both |
|---|---|---|---|
| III | +5 | +5 | +10 |
| IV | +10* | +10 | +20 |
| V | +20* | +20 | +40 |
*Mode Changes do not receive a strength bonus
See the Battles section for a breakdown on how hitrate is calculated.
The other selections under this icon display the various categories of Digimon you have obtained. Within the Album and X categories, you can see each Digimon's cut-in and name by pressing B on that Digimon. The three categories are as follows:
Pets need food to survive! Digimon can be given two types of food:
Training is the primary way of adding hearts to the strength meter, and the only way to add hearts to the effort meter. Every five trainings will add one Effort Heart, regardless of whether or not they are successful. Likewise, both succesful and failed trainings count for evolution. Your Digimon will lose weight and gain strength hearts depending on the training results. It will also reduce its current Loss Injury Rate if it is above 10%.
| Super Hits | Strength Hearts | Weight | Injury Loss Rate |
|---|---|---|---|
| 5 (Megahit) | +4 | -8 | -2% |
| 3-4 | +2 | -4 | -2% |
| 2 | +1 | -2 | -2% |
| 0-1 | 0 | -1 | 0 |
When training is selected, the word READY! will appear along with a countdown sound. A meter will then appear with an arrow traveling back and forth on top of it for a few seconds. The goal is to press A or B to stop the arrow when it is on top of the red portion of the meter. If you can do so, then your Digimon will fire 5 Super Hits, which is called a Mega Hit. Stopping on Yellow, Blue or Gray will produce fewer Super Hits depending on the specific color, see chart below for details. The colors will be arranged differently depending on the attribute of your Digimon, and the colors will widen as you gain effort hearts, making it easier to get better results, but that will not be applied while your Digimon weighs 70 Gigabytes or more.
| Color | Result |
|---|---|
| Red | Megahit |
| Yellow | 3-4 Super Hits |
| Blue | 2 Super Hits |
| Gray | 0-1 Super Hits |
Battling is a HUGE part of Digimon culture. It’s every Digimon’s dream to be the strongest. The available functions of this menu are below.
In order to Battle, you must have at least one Hunger heart, and your Digimon must have evolved to Stage III or higher. If you lose a battle, your Digimon has a chance to become injured after battle, and getting injured 12 times will result in death. See the Heal section for more details. All battles will cause your Digimon to lose 2 Gigabytes of weight.
Except for the first three hits of a battle with a Digital Monster Color, which are always guaranteed, whether an attack will land or not is determined by the hitrate formula. The formula can be repesented as follows:
hitrate = ((playerPower * 100)/(playerPower + opponentPower)) + attributeAdvantage - handicap
You can calculate your hitrate by clicking here.
There is one more battle feature called Mode Change. This ability only exists for specific Digimon, and results in a temporary evolution that lasts only during battle. To trigger a mode change, you simply need to have full strength hearts and stop the arrow on the Red color. An animation will occur showing the mode change, and it will have slightly more power than normal.
Poop is such an iconic part of the Digimon experience that there are over a dozen Digimon built entirely around POOP! Your Digimon will poop as time passes at a set rate: every 3 minutes at Stage I, every 60 minutes at Stage II and then every 120 minutes for the rest of its life. Just select the Poop icon to clean it up, and make sure you never let 8 piles accumulate, or else your Digimon will get sick! Remember: Poop and sickness are NOT Care Mistakes, but too many sicknesses will kill your Digimon.
When you choose this icon, you are given three options.
Digimon can get injured from losing battles or from accumulating 8 poops. When your Digimon is injured, it will have a skull floating next to it. When this happens you can use this option to heal them! Select this icon to heal your Digimon. If your Digimon gets injured 12 times, or remains injured for 6 hours, it will DIE. The chance of getting injured after losing a battle is 10% to start, but will increase by two percentage points for every 4 Protein you feed it or for every time you disturb sleep. This percentage is reduced by 2 points for every battle or training you perform. You can have up to a 50% chance of injury.
If your Digimon needs you, it will call out to you with a few beeps, and this icon will light up. When this happens, act fast! If the call light goes out before you take care of the Digimon, that counts as a care mistake. The number of care mistakes you have will affect the outcome of your evolution. For evolving to Stage III or IV, your number of care mistakes is a factor in determining what Digimon you evolve into. Calls may occur for the following reasons:
The call light will go out after 10 minutes for Hunger or Strength, and after 1 hour for sleep. Note that if you have sound off, calls will still occur. If an empty meter is not filled after the call light goes out on its own, your Digimon will call again when its timer for that heart meter runs out again, and can result in another care mistake. A Digimon will only call one time for sleep, regardless of whether or not you turn out the lights. Hunger and Strength depleting at the same time will result in two care mistakes if you don't fill them, even if you only receive one call.
The Settings menu can be accessed by holding C on the main screen for two seconds while no icons are selected. There are four options.
The background that your devices uses can be changed. Additional backgrounds can be unlocked by performing connection battles devices, completing World battles and raising specific Digimon. This table shows all available backgrounds and how to unlock them. See the previous section for details on changing backgrounds.
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Green ZoneAvailable by defaultDusk | Night |
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Island ZoneUnlocked by gaining King Whamon as a FriendDusk | Night |
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Magma ZoneUnlocked by clearing World 8Dusk | Night |
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City OutskirtsUnlocked by clearing World 19Dusk | Night |
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Dragon LandUnlocked by clearing World 20Dusk | Night |
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InteriorUnlocked by doing 15 Connection Battles |
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Metal Album CoverObtain every friend |
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Xros Heart EmblemAvailable by default |
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Blue Flare EmblemUnlocked by hatching the Blue Flare Digitama |
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Xros Wars LogoUnlocked by registereing 10 Digimon in the Album |
Backgrounds that show a Dusk and Night option above will change color to reflect the time of day. The standard version will display starting at 6:00 AM, dusk will start at 4:00 PM, and night will begin at 7:00 PM.
It’s time to start raising your Digimon! Once you've turned on the device by holding the C button, you’ll get a cute little splash screen and be asked to set the time. Use A to change the hours, B to change the minutes, and C to stop setting the clock. You will then see your very first Digitama (also called a Digi-Egg). While waiting for the Digimon to hatch, shake your pendulum repeatedly! If you shake at least 100 times before it hatches, your Digimon will receive a +10 bonus to its Power. After one minute an egg being on screen, it will hatch, and immediately beep at you because it is STARVING! Feed it, train it, or just do whatever. Literally nothing you do during this stage matters, but it’s a nice warm up. After 10 minutes, the Digimon will evolve to its Stage II form. At this point, how you care for your Digimon will affect its evolutions. I would recommend experimenting for yourself for your intial runs, but if you want to aim for a specific Digimon later make sure to check the Evolution Guide from the site menu.
Evolution will occur at set times, based on when the previous evolution occurred. The times are as follows:
| Current Stage | Original Name | Localized Name | Time to Next Stage |
|---|---|---|---|
| N/A | Digitama | Digi-Egg | 8 Seconds |
| I | Baby I | In-Training I | 10 Minutes |
| II | Baby II | In-Training II | 30 Minutes |
| III | Child | Rookie | 12-16 Hours |
| IV | Adult | Champion | 18 Hours |
| V | Perfect | Ultimate | N/A |
| VI | Ultimate | Mega | N/A |
| VI+ | Super Ultimate | Ultra | N/A |
The timer ticks as long as your Digimon isn't frozen or in backup, and will even progress during sleep. Stage III is guaranteed, but it's possible to not meet the requirements for Stage IV and V. When this happens, your evolution timer will reset, and your Digimon will attempt to evolve again. When this happens, the device will reset your previous Care Mistakes, but will still keep Hunger Mistakes and Strength Mistkaes. Stage V cannot evolve further.
Upon evolution, the following stats will reset: Care Mistakes, Hunger Mistakes, Strength Mistakes, Trainings, Injury Rate and Injuries. Win Ratio will persist across all evolutions.
An alert sound may occur while you are not interacting with the Digimon, different from the normal Call. This indicates that you are being challenged to an Event Battle. Press A or B to accept, or C to refuse. These play out the same as any other type of battle, and if you are victorious then your opponent may join you as a Friend, thought it's not always guaranteed. When you have the right combination of Friends, you gain access to new DigiXros options. Winning Event Battles can also result in new Backgrounds or an additional Digitama choice. Events can be retried by training or battling 3 times and then waiting. Events will not continue to occur if you have successfully cleared them all, except for the Armamon one.
| Requirement | Power | Success Chance | |
|---|---|---|---|
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Evolve into Stage III or higher | 2 | 100% |
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Evolve into Stage III or higher and train at least 5 times | 1 | 100% |
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Clear World 1 | 3 | 100% |
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Clear World 2 | 15 | 100% |
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Clear World 3 | 4 | 100% |
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Clear World 3 | 8 | 100% |
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Clear World 4 | 14 | 100% |
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Clear World 5 | 18 | 80% |
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Clear World 7 | 20 | 100% |
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Clear World 8 | 30 | 0% |
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Defeat Greymon (2010) in an Event Battle and win one more battle of any type | 22 | 0% |
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Defeat Mail Birdramon in an Event Battle and win one more battle of any type, Greymon (2010) and Mail Birdramon are gained if successful | 65 | 80% |
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When hatched from Blue Flare: Evolve into Stage III or higher and train at least 10 times | 40 | 100% |
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When hatched from Blue Flare: Clear World 16 | 70 | 80% |
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When hatched from Blue Flare: Defeat Deadly Axemon in an Event Battle and win one more battle of any type | 90 | 60% |
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Clear World 20 as Omega Shoutmon, Zeke Greymon or Arresterdramon | 170 | 0% |
While you aren't interacting with your Digimon, it will move around the screen doing different animations. These animations are all just there for show, and don't mean anything by themselves. If you don't interact with your Digimon for 16 seconds, the screen will turn off. You can press any button to turn the screen back on. The screen will also turn on by itself when the Digimon calls you, poops or evolves.
Potentially you could keep your Digimon alive forever, but you aren’t going to. You’re going to go to a party one night and forget to put them down for a nap before you leave. And then they will die. You monster. It becomes more difficult if your Stage IV or higher Digimon has failed to evolve or if your Stage VI or higher Digimon has been in its current form for 48 hours, as at that point the hunger meter will deplete twice as fast, and your Digimon will poop twice as often. The following are the death conditions for the Xros Wars Color:
Once your Digimon finishes singing its dying song, you are now looking at a grave. Your Digimon has died and converted back into raw data. Oh well! LET'S MAKE A NEW ONE! Press A+B simultaneously and just like that, a new egg will hatch. Note that while hearts would begin dropping at a faster rate after a certain point on other devices, this never occurs on the Xros Wars Color.
After meeting certain conditions, you may gain access to a second Digitama choice. If so, you will be asked to choose which Digitama to hatch by pressing A to switch between them and B to confirm.
Meeting certain conditions upon your Digimon's death will give you what is called a Traited Egg. The egg will appear on the screen of the computer after your Digimon dies, and the Digimon that hatches from it will receive a bonus to its Power. Details of that Power Bonus are in the Status section above. The requirements are as follows, they must all be fulfilled to receive the traited egg.