Click on the question mark on the lower right to view Frequently Asked Questions

Unlocked by default on both colors
























































































































































































Unlockable on both colors by clearing Area 10 of Quest Mode
























































































































































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Care MistakesHow many care mistakes are required to evolve. The number of full skulls indicates how many care mistakes are required, while half skulls indicate that a care mistake is optional. In the example to the left, the 2 half skulls mean that 0, 1 or 2 Care Mistakes will work, but 3 or more will not. For evolving into Stage V, VI or VI+, more than 4 care mistakes will immediately kill your Monster when it is time for it to evolve. |
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G-CellsWhether you need Red (Activated) or Blue (Inert) G-Cells. G-Cells become Red when you have 8-14 of them, which meets the condition shown on this example. If you have 0-7 G-Cells, they will be Blue, which is needed when the G-Cell requirement shows faint Blue G-Cells. Having no G-Cells counts the same as having Blue G-Cells. Please review the G-Cell section of the manual for full details. |
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Death EvolutionGodzilla (1954), Godzilla Jr and Metal Greymon (Vaccine): G-Erosion Mode all have a unique evolution condition that can only be triggered when they die. Upon death, they will have a 30% chance of evolving into Skull Greymon: G-Erosion Mode. You have to actually let them die too, the evolution won't occur if you shake them back to life while they are dying. |
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Poop OverflowIndicates that you must have 8 piles of poop on the screen at the time of evolution. This means to be safe, you'll need to raise your Monster without being able to see if for a while, just make sure you heal the sickness that it would have acquired after their 8th poop. |
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Jogress OnlyJogress means evolving by using the Data of another living Monster. If a Monster can only be achieved via Jogress, it will have this as its requirement with no other connecting lines. To see what Jogress combinations work, click on the Monster in question and you will see its options. Jogressing can be done via Connection with another device or with the Monster currently stored in Backup on the device. When you Jogress with a backed up Monster, it will disappear after the Jogress. The Monster you Jogress with does not affect your stats in any way, it only determines which Monster yours will turn into. Because Jogress combinations are much more specific on this device than on other Digimon Pendulum Colors, Jogress lines will not appear on the chart to prevent cluttering it up, instead you can find a visual display of Jogress combinations here. |
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Jogress WithShows the specific Monster that must be used to achieve Jogress. This is only done on the chart for Omegamon: G-Fusion Mode because it doesn't make the chart look gross to include it. |
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Other Conditions Not MetIf you raise a Monster that doesn't meet the requirements for other evolutions, it will follow this path. For example, if you have Monodramon with 2 Care Mistakes and Blue G-Cells, you get Strikedramon. If you look at Gigan (2004), you see that it would have required Red G-Cells, while Raptordramon would have required 4 Care Mistakes. Since you didn't meet either of those conditions, you get Strikedramon instead. |
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Fulfill BattlesThis indicates that your Monster needs to battle at least 15 times in its current form, and that it must have an 80% Win Ratio for a 100% chance to evolve, assuming you have fulfilled the other requirements for that Monster. With a Win Ratio of 70% or higher, but less than 80%, you will have a 70% chance of evolution. If you have 40% or higher, but less than 70%, you will have a 40% chance of evolution. You will not be able to evolve if your Win Ratio is less than 40%. |
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Total / Lifetime BattlesThis indicates how many battles you must have on your stats screen, which is the lifetime total for that Monster. The battles done for the Fulfill Battles condition count toward this as well. |
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Defeat 10 G-MonsMetal Garurumon can evolve into Metal Garurumon: G-Erosion Mode by defeating 10 Stage V or higher Monsters with Godzilla, G-Erosion or G-Fusion in their name. These can be defeated in Quest Mode or in a Connection Battle with another Digimon Pendulum Color Godzilla Edition. Battles against the Digital Monster Color Godzilla 70th Edition will not work. The evolution will occur immediately after defeating the 10th applicable Monster. |
A care mistake occurs any time the Call Light goes out on its own without the Monster's need being taken care of. Your Monster will call when its Hunger or Strength Hearts empty, or when it is time for it to go to bed. You have 10 minutes to refill hearts and 1 hour to put a Monster to bed before the Call Light goes out and you get a Care Mistake. If Hunger and Strength empty at the same time, each will count as its own care mistake, even if the Call Light goes out at the same time for both. If an empty meter is not filled after the call light goes out on its own, your Monster will call again when its hunger or strength loss timer next ends. Poop, injury, sickness, overfeeding and waking a sleeping or tired Monster do not count as Care Mistakes.
Unless you kill it first, your Monster is guaranteed to evolve into Stage IV. If a Stage IV, V or VI Monster has fulfilled its specific requirements for reaching Stage V, VI or VI+ respectively, it is guaranteed to reach that stage. The time your Monster spends sleeping also counts towards its evolution timer. The times above are the official times from Bandai, but you may experience minor variances.
Current Stage Time to Next Stage I 10 Minutes II 12 Hours III 24 Hours IV 32 Hours V 40 Hours VI 48 Hours VI+ N/A
In short: the number of successful trainings and battle wins increase it, while the number of care mistakes, proteins, unsuccessful trainings and battle losses decrease it. Your evolution route will change based on whether your G-Cells are half full or less (Blue) or more than half full (Red), so really you don't need to think too hard about it. Just keep performing actions that affect G-Cells until you have the color you need. Head to this section of the manual for the full details.
Win Ratio and Lifetime Battles will carry over after evolution. Care Mistakes, G-Cells, Injuries, Sicknesses and the number of Battles for evolution all reset upon evolution.
The evolution requirements will only show stats that are actually required, hence them being called that. Not all stats are required for evolving, and if a specific stat isn't listed, this means it does not matter at all. For example, Battles are not required for evolving from Stage III, so a number of battles is not listed.
When you click on a Monster in the guide, sometimes you will see bullet points listing multiple requirements. In these cases, you only need to choose one of the bullet points, as these are all independent requirements. For example, Koromon has two bullet points for evolving into Agumon. One reads "0-2 Care Mistakes, Blue or Empty G-Cells" while the other reads "3+ Care Mistakes, Red G-Cells". You will meet the requirement by fulfilling either of those conditions when the evolution timer runs out (In this case it would also be impossible to fulfill both bullet points at once, since you cannot have 0-2 Care Mistakes AND 3+ Care Mistakes at the same time).
No, all battles will work regardless of whether you win or lose. Requirements will specifically mention victories if they are necessary.
Most of the time, yes, battles for each evolution must be done at the current stage. The exception is when a requirement will say "Lifetime Battles", which refers to the number of battles shown on the stats screen for your Digimon.
No, the displayed Win Ratio in your stats is the exact number used. This number is the win ratio across all battles for your Monster, regardless of the evolutionary stage in which those battles were held. This is in opposition to how it is handled on the Digital Monster Ver.20th, where only the last 15 battles are factored in for Win Ratio.
Yes, but it isn't guaranteed. A Win Ratio of 80% or higher results in a 100% chance of evolution, assuming you have fulfilled the other requirements for that Monster. If you have 70% or higher, but less than 80%, you will have a 70% chance of evolution. If you have 40% or higher, but less than 70%, you will have a 40% chance of evolution. You will not be able to evolve if your Win Ratio is less than 40%.
Both Quest Mode and Connection Battles count. Every individual round of an area in Quest Mode is 1 battle, so clearing Area 1 for example is 3 battles.
Once again, both Quest Mode and Connection Battles count, but for Connection Battles it's only those against another Digimon Pendulum Color. You must win each battle for it count. This evolution happens immediately after defeating the 10th applicable Monster. There is also a glitch in the programming that causes the version number to be ignored during Connection Battles for this requirement. This means that when battling any other Digimon Pendulum Color, if the monster you are fighting has the same index number as a Godzilla or G-Erosion Monster, it will count for evolution to Metal Garurumon: G-Erosion Mode. This would include indexes 21-23, 33, 35-38, 48, 50, and 54-56 (note that all other existing Pendulums only go up to 32). For example, Plesiomon on the Deep Savers Pendulum Color is index 22, so it counts the same as Godzilla Jr.
No, those air conditioners are but a pale imitation of the real deal.
You have to actually clear the area for the evolution to occur, if you back out or lose without reaching the Clear screen, the evolution won't occur.
As long as you don't kill it first, your Monster will evolve into Stage IV. If you fail to meet the requirements for evolving into Stage V, VI or VI+ before the evolution timer runs out, that Monster will never evolve.
The poop requirement will trigger if you have 8 piles of poop on your screen when it is time for your evolution to happen. This means you will need to leave the poop uncleaned for a while to ensure you get the evolution. Just make sure to heal your Monster's sickness after it gets its 8th pile, to avoid an unwanted death. Once you do that, you can take care of your Monster like normal, you just won't be able to see it.
Yep! Instead of meeting the care mistake and number of battle requirements, you can just let your Monster poop itself to a successful evolution. This is almost certainly not the intended functionality, but it's how the code is written so here we are.
The requirements are as follows, they must all be fulfilled to receive the traited egg when your Monster dies.
- Your Monster is Stage V or higher.
- Your Stage V Monster failed to evolve, or your Stage VI/VI+ Monster has been in its current form for at least 48 hours.
- Your current Win Ratio is 60% or higher. The number of battles does not matter.
Any other devices in the Digital Monster Color, Digimon Pendulum Color or Digivice Color series, including crossovers. It cannot connect to any non-color devices.
Looks like this may be your first time using this chart, care for a tour?